#pragma once
#include "Light.h"

class Vector3;
class CDirectionalLight : public CLight
{
public:
	CDirectionalLight(void);
	virtual ~CDirectionalLight(void){}

	void Init( const Vector3& vDir, 
		const D3DCOLORVALUE& diffuse, 
		const D3DCOLORVALUE& ambient, 
		const D3DCOLORVALUE& specular ); 
};
